
Keep the Light
An incremental that ends. One lighthouse, 1890 to 1990, a century in a logbook.
Keep the Light is played in the Android app.




100 years, one lighthouse. Keep the Light is a text incremental with an ending. You take charge of a lighthouse in 1890 with four wicks, a clockwork, and oil for eleven nights. Burn oil, then paraffin, then electricity. Automate, electrify, build a harbour wall and a lifeboat station. Watch a village grow because your light exists.
A story in a logbook. Four generations of keepers write the log: storms, fog, inspectors, wars, a flood, a helicopter, and a letter from the Board with the word "automation" in it. Every event is a choice with a cost.
It ends. In 1990 the light is automated, or your century of service makes it a legend that stays manned. Three endings, each with a closing entry in the log. Then take an heirloom to a new headland: an ice coast, a monsoon strait, a contested cape, each with its own weather and economy.
- No ads. No timers. No accounts. No consumables.
- Fully offline. The light keeps earning while you are away.
- Portrait, one-handed, large-text and high-contrast options, no twitch.
- The whole century, 1890 to 1990: three endings and four headlands.