Keep the Light

An incremental that ends. One lighthouse, 1890 to 1990, a century in a logbook.

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Keep the Light is played in the Android app.

1890–1990 · a story in a logbook
1890–1990 · a story in a logbook
Keep the light through fog, gales and war
Keep the light through fog, gales and war
Electrify the lamp, build the village
Electrify the lamp, build the village
Three endings. Then a new headland.
Three endings. Then a new headland.

100 years, one lighthouse. Keep the Light is a text incremental with an ending. You take charge of a lighthouse in 1890 with four wicks, a clockwork, and oil for eleven nights. Burn oil, then paraffin, then electricity. Automate, electrify, build a harbour wall and a lifeboat station. Watch a village grow because your light exists.

A story in a logbook. Four generations of keepers write the log: storms, fog, inspectors, wars, a flood, a helicopter, and a letter from the Board with the word "automation" in it. Every event is a choice with a cost.

It ends. In 1990 the light is automated, or your century of service makes it a legend that stays manned. Three endings, each with a closing entry in the log. Then take an heirloom to a new headland: an ice coast, a monsoon strait, a contested cape, each with its own weather and economy.